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Perks are special abilities you can select for each of your create-a-class classes. There are three "tiers" of perks, and you can have only one active perk for each tier.
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| Perk | Ability | Unlock | Pro | Pro Ability | Pro Unlock | |
|---|---|---|---|---|---|---|
| Tier One Perks | ||||||
| Marathon | Unlimited Sprint | Level 4 |
| Get over obstacles faster | Run 26 miles using Marathon |
| Sleight of Hand | Faster reload | Level 4 |
| Aim down sights faster | Get 120 kills while using sleight of hand. |
| Scavenger | Retrieve ammo from dead bodies | Level 13 |
| Start with extra ammo | retrieve ammo from bodies 100 times |
| Bling | Lets you put two attachments on your primary weapon | Level 21 |
| Lets you put two attachments on your secondary weapon | Get 200 kills using a Bling weapon |
| One Man Army | Allows you to change classes at any time (rather than having to wait to die then respawn). Takes five seconds. | Level 45 |
| Removes five second delay. | Get 120 kills with one man army active |
| Tier Two Perks | ||||||
| Stopping Power | Increased bullet damage | Level 4 |
| Increased bullet damage to vehicles | Get 250 kills using stopping power |
| Lightweight | Move faster | Level 4 |
| Quick aim after sprinting | Sprint 30 miles using lightweight |
| Hardline | Killstreaks rewards require 1 less kill | Level 9 |
| Deathstreaks require 1 less death | Get 40 killstreaks (2 or more kills without dying) while using hardline. |
| Cold Blooded | Undetectable by UAV, air support, sentries, and thermal | Level 25 |
| When an enemy targets you, they don't see a crosshair or name | Destroy 40 Enemy kill-streak rewards. |
| Danger Close | Increases explosive weapons damage | Level 33 |
| Extra air support damage | Get 100 kills with explosives while using danger close |
| Tier Three Perks | ||||||
| Commando | Increased melee distance | Level 4 |
| Take no falling damage | Get 20 kills using commando |
| Steady Aim | Increased hip-fire accuracy | Level 4 |
| Hold breath longer when using a sniper scope | Get 80 hip-fire kills when using steady aim |
| Scrambler | Jams enemy radar near you | Level 17 |
| Delay enemy claymore explosions | Get 50 close range kills while using scrambler |
| Ninja | Invisible to heartbeat sensors. | Level 29 |
| Footsteps are silent | Get 50 close range kills while using ninja. |
| SitRep | Reveals enemy explosives (C4 and claymores) and Tactical Insertions. | Level 37 |
| Enemy footsteps are louder | Destroy 120 enemy devices while using SitRep. |
| Last Stand | After being killed you survive for 10 seconds with a pistol and the ability to crawl. | Level 41 |
| Can use equipment (grenades, claymores, etc) in last stand. | Get 20 kills using last stand |
Perks In DepthScavenger - With Scavenger active you will see blue bags near dead players. By walking over these bags (or even just getting close to them) you can pick up ammunition. With the standard version of this perk you start off with the normal amount of ammo (usually 3 magazines, including what's in your gun). You can then pick up ammo as you find it, up to a max of 7 magazines. With the pro version you start with start with the max amount of ammo. Scavenger also replenishes expended equipment like grenades and claymores. If you like claymores scavenger is very useful, it allows you to have 2 claymores out at a time. It is extremely useful when using weapons with limited ammo like launchers. Bling - Bling is one of the more popular perks. It allows you to use two attachments on your primary weapon. The pro version allows you to use two attachments on your secondary weapon. If you have the pro version be sure your secondary weapon will benefit from two attachments: launchers can't use attachments and some weapons (like the Ranger shotgun) don't get much benefit from a second attachment. Stopping Power - Arguably the best tier-two perk, this increases the damage of your weapon by 30%. This means faster kills when you confront an enemy, and more one-hit kills when you are sniping. One Man Army - One Man Army allows you to switch classes while you're still alive. When you equip One Man Army, you lose your secondary weapon. This isn't as bad as it seems because you can switch to a class that has whatever weapon you might need. You can switch to any class on your profile, whether it has One Man Army or not. If you switch to a class that also has One Man Army you can switch again, and switch between the two classes as many times as you like. If you switch to a class that does not have One Man Army, you are stuck in that class until you die and respawn. You will respawn as the class you started that life with (the class with One Man Army). One useful aspect of One Man Army: when you switch classes any equipment you laid out remains. This means you can put down a claymore, then put a tactical insertion flare in front of it. When an enemy tries to destroy the flare the claymore will kill them. You can also use One Man Army to manipulate your perks: have a class with Hardline so you get airstrikes faster. Once you have them but before you use them switch to a class with Danger Close so they do more damage. Scrambler - This perk jams the radar of enemies near you. Their mini-map will show only static. Although it will prevent your enemy from pinpointing you when you fire, they will know that someone with this perk is nearby when their map goes out. Don't combine this perk with a silencer, since they both do similar things. Sit Rep - With Sit Rep enemy explosives (C4, Claymores, and grenades) appear on your screen with a red glow. You can see this glow through objects and walls. Last Stand - Last Stand is very similar to the Final Stand deathstreak. Both let you survive for a few seconds after you get shot. Unlike Final Stand, you cannot recover using Last Stand: you will always die after a few seconds. Also note: you do not need to be carrying a pistol to use last stand. No matter what weapon you are carrying you will always get a pistol when you are in your Last Stand death throws. BuildsBuilds, also known as loadouts, allow you to create different classes to suit your playing style and situation. The following combinations of perks, weapons, and attachments are builds that have been found effective by WikiCheats users. These builds are guidelines, customize them to fit your playing style. Weapon slots, attachments or perks that aren't vital to the build aren't listed, so feel free to put whatever fits your play style in those slots.
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